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1. Why is the wallet button never up to date? - in Test Server Feedback [original thread]
I'm pretty sure my numerous wallets already do this when I've opened them to review transaction histories or journal entries...
- by Onys Cissalc - at 2008.11.23 02:41:00
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2. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
About the same time as I check my mail, on my way to bed, I notice this thread in a forum I haven't seen until now named 'known issues and workarounds' So yeah. Apparently my bugreport's been shifted into the defect tracking system or somethin...
- by Onys Cissalc - at 2008.11.19 00:07:00
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3. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Originally by: Drevas Edited by: Drevas on 18/11/2008 22:52:00 Still having the issue. I am also running an Athlon 3200+ 64, but with a Geforce6900GT. I dont think its a cpu problem, I think it may be a dual monitor problem. If I run b...
- by Onys Cissalc - at 2008.11.18 23:01:00
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4. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Originally by: Tonto Auri You guys having this issue... What is your Interval settings in Video section? I bet it is Immediate. Changed to default/one now on my clients, and they seem to be running again. The framerates, however, have...
- by Onys Cissalc - at 2008.11.18 22:50:00
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5. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
As I said, I was reading another thread and confused your post with someone else's. Nice at the dual quad-core Xeon system, tho - always wanted one of those myself - just a bit too big for my budget...
- by Onys Cissalc - at 2008.11.18 22:39:00
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6. High CPU Usage - in Test Server Feedback [original thread]
Windows 2000 has never liked games to begin with... CCP dropped support for Windows 98/NT 4.0 some time ago; dunno about Win2000 - anyway, there are issues with the game as of the patch that people with multi-core CPUs aren't feeling, and ones th...
- by Onys Cissalc - at 2008.11.18 22:38:00
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7. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Originally by: Odhinn Vinlandii Warping on grid while there is pvp on that grid crashes my client. While it is not the cause of your issue in itself, and I am not telling you that you are not suffering this issue as of this patch a...
- by Onys Cissalc - at 2008.11.18 20:36:00
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8. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Edited by: Onys Cissalc on 18/11/2008 19:27:29 Please elaborate as to exactly what is 'bull' in your case. Also note that I was referring to the initial issue of a 'secondary client grinding to a halt when it does not have window focus' prima...
- by Onys Cissalc - at 2008.11.18 19:27:00
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9. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Also, could I maybe get a job at CCP in the quality assurance department after all this? :D:D:D Please? :| Just a little one? :< No programming knowledge (willing to try and learn, but I have no foundation, yet) Oodles and oodles of exper...
- by Onys Cissalc - at 2008.11.18 16:50:00
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10. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Right, I've isolated it to being an issue with CPU utilization. Using this program: http://www.mouches-volantes.de/LCU/LCU.htm I limit the primary eve client's cpu utilization so that it is incapible of achieveing 100% cpu time. On my paltry 320...
- by Onys Cissalc - at 2008.11.18 16:48:00
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11. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
You don't seem to realise that not all issues affect all hardware configurations... This issue seems to affect primarily users with single core cpus; due to the fact that there's no second core for the other eve clients to use when a particular c...
- by Onys Cissalc - at 2008.11.18 13:40:00
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12. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Edited by: Onys Cissalc on 17/11/2008 16:20:12 Ok. I've been going through the bug report process, trying to give as useful information as I can, etc. For other people that may have come across this thread, I would like to point out the foll...
- by Onys Cissalc - at 2008.11.17 16:19:00
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13. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Question: How do I run logserve for two separate clients with two separate workspaces? Or do I simply use one for both at the same time? The main FPS issue only occurs if I try to run two or more clients, not if I run a single client; altho the ...
- by Onys Cissalc - at 2008.11.14 17:47:00
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14. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
I'll go through that process now. Just a note before I start, I'm seeing 100% CPU usage whenever an EVE client has focus (even if it's only one client running with nothing else open/running [including anti-v processes being quit...). I can't be ...
- by Onys Cissalc - at 2008.11.14 17:29:00
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15. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
I completely removed the data folders in application data\ccp, etc, and reset all my stuff, trying the game with some caching on and caching off; single client only. Results are as follows: With caching on, loading the same system/grid/station w...
- by Onys Cissalc - at 2008.11.14 16:22:00
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16. Multi-Clienting framerate issue post patch - in Test Server Feedback [original thread]
Edited by: Onys Cissalc on 14/11/2008 13:36:20 After the Quantum Rise Expansion, I am having performance issues when running two or more clients. The client which has window focus (I run multiple monitors and use shiftwindow to fill the scree...
- by Onys Cissalc - at 2008.11.14 13:36:00
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